THE GREEN MOUNTAIN ADVENTURE CHALLENGE

 
 

Hidden deep among Vermont's mystical Green Mountains is a secret world hiding in plain sight. Only those who attempt the Challenge will know where to look.

 

Along your epic real-life action adventure journeys, you will explore ancient Vermont towns, hike magical mountains, and encounter a series of mind-bending puzzles - all in a quest to unravel the story and discover the unknown.

These are real challenges: there is no guarantee you will solve them.

 

The Adventures change each summer and typically takes 1-2 days each. Begin any day and take as long as you need during Adventure season (May 28 - Sept 6) to complete them.      

WHAT IS THE ADVENTURE CHALLENGE?!
 
ADVENTURE
REGISTRATION

$45/pp

  • 1 Adventure tshirt

  • 1 Adventure water bottle

  • 1 Adventure backpack

  • 1 Adventure notebook

ADVENTURE

PASs

 

$75/pp

  • 1 Adventure Pass

  • Charity donation

  • Cash prize entry

  • Lodging not included

  • Call the West Dover Inn at 802-464-5207 for a special lodging package

ADVENTURE

GETAWAY

$399+

  • To book, call the West Dover Inn at (802) 464-5207

  • 2 nights/2 ppl in a standard room

  • Breakfast for 2 each morning

  • 2 Adventure passes

  • 2 Gear Kits with tshirts, water bottles, backpacks & notebooks

  • Charity donation

  • Cash prize entry

  • Taxes & gratuities not included

ADVENTURE

GEAR KIt

ADVENTURE BACKSTORY
THE 2021 BACKSTORY WILL BE RELEASED IN THE SPRING
 
FROM 2020: THE VILLAGE DIARIES

For hundreds of years, the village mountain town of West Dover has been a crossroads for travelers, dignitaries, and explorers to take respite during their journeys. And with adventurers come stories. Tall tales shared around summer campfires that keep imaginations alive. Fables told over drinks at the tavern on cold winter nights to lift spirits during difficult travels.

What began as simple storytelling became a tradition that gives the village an enigmatic sense of mystery and wonder. Gamesmanship between travelers developed into a series of games and puzzles – some of which have been passed down through the years.

In this year’s Challenge, you will find some of these stories, tangible items from yesteryear, and mind-bending riddles combined with newer ones created to keep the myths alive. Each one stands alone but some will be easier to solve if you decipher how they fit together. 

 

None are easy.

You are presented with all the information you need to solve them, but it will take some time and ingenuity to see through their design.

Rely on your friends and teamwork to complete all four.

Most importantly, enjoy your turn in the timeless folklore that connect us with the spirits of storytellers past, present, and future.
 

SOCIALS & INFO
  • Facebook - Black Circle
  • Instagram - Black Circle
  • YouTube - Black Circle
 
DETAILS | FAQ's
When is the Adventure?

 

The 2021 Adventure Challenge is open 7 days a week from May 28 until Sept 6th.

Where is the Adventure?

 

The Adventure Challenge takes place in Dover, Vermont and surrounding towns.

How Long Does It Take?

 

The Adventure takes about 2 days to complete. Begin any day during the season and take as many days as you need to finish by Sept 6th.

How Do I Check Availability?

 

The Adventure has unlimited availability 7 days a week during the season and does not sell out. You do not need to make reservations with us.

Is Lodging Required?

 

No. But the Adventure takes at least 2 days to complete. If you need lodging, buy the Getaway package including 2 nights lodging with passes.

What If I Don't Solve It All?

 

You are NOT guaranteed to solve the Challenge. Come back as often as you need to solve it. Answers are posted after the Adventure ends in September.

What If I Don't Finish First?

The Adventure is not a race and it does not matter if someone finishes before you. All the clues, puzzles and challenges are available for the entire season.

What Do I Need To Bring?

 

(1) Comfortable shoes. (2) A cameraphone. (3) A car. (4) Bug spray. And any other items you think may help.

Can My Kids Join Me?

 

Yes! Children under 18 must have a parent with them at all times. Children age 14 and under are free and do not require passes.

Can I Bring Pets?

 

Yes! Pets can join. The Adventure is outdoors, so your pets must be in great shape. Be sure to check with your lodging if they allow pets.

Can Extra People Join Me?

 

Yes! Teams have ranged from individual travelers to groups of 20. Bring as many friends and family as you want! Each person needs a pass.

CASH PRIZE

$3,950

(total in 2019)

ADVENTURERS

718

(total in 2019)

CHARITY RAISED

$3,950

(total in 2019)

FULLY SOLVED

473

FASTEST TIME

16 hours

NOTICE

THERE IS NO GUARANTEE YOU WILL BE ABLE TO SOLVE THE CHALLENGE!

IT REQUIRES A BASIC LEVEL OF MENTAL TOUGHNESS, PROBLEM SOLVING SKILLS, PHYSICAL FITNESS, AND EMOTIONAL PATIENCE. IF YOU GET LOST OR STUCK AND CANNOT SOLVE THE NEXT RIDDLE, YOU WILL HAVE TO WAIT UNTIL THE ANSWERS ARE POSTED IN SEPTEMBER TO LEARN WHAT YOU COULD NOT FIGURE OUT ON YOUR OWN.

ONCE YOU BEGIN YOU CAN RETURN AS OFTEN AS YOU LIKE TO CONTINUE FROM WHERE YOU LEFT OFF. YOU HAVE UNTIL LABOR DAY TO COMPLETE IT.

$5 of each registration is put into the grand prize cash prize pot. The cash award is divided among the total finishers.

$5 of each registration is put into the charity pot and is donated to a local or regional charity organization.

Booking a new experience is exciting,

but it can also be a bit overwhelming. 

We understand. That's why we have live Adventure Experts here to help, making your trip stress-free & amazing.

 

Call Us Today 
(802) 464-5207
2020 ADVENTURE WALKTHROUGH

Answers from last year's Adventure: The Village Diaries.

 

Your journey began in the lobby of the West Dover Inn where you discover the black treasure chest by the wall. Inside are two clue cards.

 

Ann’s Riddle

 

The front of the card unscrambles to “The Whole Word”

 

Also, notice the faint lines of what appears to be a map. This is a trail map of the forest you are about to hike. There’s even a small “x” marks the spot on the bottom left corner to show you where the next clue is hidden.

 

On the back of the card, use the whole words that have capital letters. Those words unscramble to:

 

"Three Hundred Forty Five Fathoms Up The Road From The Inn Is A Trail"

 

Gilbert’s Riddle

 

After you walk up the road to the trail head, this card tells you where to go once you enter the forest. Stay left the entire way until you enter the area where all the trees are in rows and have no leaves. This was a tree farm at one point in history.

 

On the back of the card are 20 rows of numbers. The first number is the row and the second number is the number of trees in the row. For example, 4:9 means the 4th row has 9 trees. You’ll notice they’re all similar except for row 13 which is written at 13:3+2. This means the 13th row has a unique pattern to it, it has 3 trees in a row plus 2 trees slightly out of alignment. It forms a diamond like this:

 

As the clue says, “The diamond shows the path above”. When you look up at the 4 trees that form the diamond, you’ll see the letters “T” “O” “W” “N” in little wooden letters on the trees. These four letters are in the shape of a cross.

 

This tells you that your next trail is the Crosstown trails.

 

At your feet, you find a metal box with the next clue in it… Dee’s Number

 

Dee’s Riddle

 

Dee’s clue looks crazy complicated but is actually very simple.

 

The numbers correspond to letters in the alphabet. So, A=1, B=2, C=3, etc. (The number zero denotes a space between two words). Replace the numbers with letters and you have:

 

Crusades

x Robin Hood

+ 125 degrees

 

This tells you go to where the Crusades trail intersects with the Robin Hood trail, then using your compass, walk 125 degrees into the forest where you find the Treasure Chest!

 

Inside the chest is your next clue.

 

Skip’s Riddle

 

This one is pretty straightforward. As the riddle says, go back to where you started at the inn and look for the musical chair. You’ll notice the musical references hidden in the clue itself: “Skip ahead in time”… “be sharp”… as in the musical note b-sharp.

 

When you enter the front door of the inn, directly to your right is the piano with the piano chair (aka, the musical chair). You open up the lid to the piano chair to find the final clue.

 

Dover Town Forest

 

As the clue says, head to the Dover Town Forest trailhead at the end of Rice Hill Road. From the parking area, the trail goes in two directions, up the hill and down. Go down towards the river.

 

A few hundreds feet before the river, there is a small trail that diverges off to the right. Follow it and it takes you down the rock stairs into the artists cove!

 

Take your photo and email it in to claim your victory!

 

Bonus

 

After we received your team photo, we sent you the bonus riddle via email:

 

What was Ann, Gilbert, Dee and Skip’s shared profession?

 

Answer: They were all artists whose 4 paintings you walked by in the lobby and living room of the inn.

 

Archery Clues

 

If you got stuck on any of the 1st three riddles, you could play archery at the 1846 tavern to receive hints.

Vermontime

PO Box 1649

West Dover, VT 05356

www.vermontime.com

vt@vermontime.com

(802) 464-5207

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