• Adventure-trail-web400.jpg
  • gmac-strattonsneakers.jpg
  • gmac2017-haystackpose.jpg
  • gmac2017-lock-web.jpg
  • gmac2017-mtsnowcouple.jpg
  • gmac2017-smiles.jpg
  • gmac2017-trail.jpg
  • moose.jpg
  • newspaper-web.jpg
  • trailhappy.jpg

 

gmac logo tilted

legend of cooper hill

"Best weekend of the summer"

“GMAC is a challenge! You'll see.”

"An amazing way to spend a weekend with friends"

 

CASH
PRIZE

 

$8,620+

(so far in 2017...)

 

ADVENTURERS
REGISTERED

 

1,570+

(more signing up each day...)

 

CHARITY
RAISED

 

$8,620+

(and growing...)

 

FULLY SOLVED


37 teams

(out of 401 people begun so far...)

 

FASTEST TIME

 

26.25 hrs

(will it be beat?)

 

ALL-TIME


7,000+

(since 2012...)

 

fantasyThe Green Mountain Adventure Challenge is an epic real-life action-adventure game that takes place in the gorgeous Green Mountains of Vermont. You begin with a mystifying backstory filled with mysterious riddles and clues...

Adventure trail

adventure... and if you can solve them, the solutions will take you on an incredible journey uncovering a secret world hidden among the ancient Vermont forests, mysterious mountains, and even with the locals you meet.

gmac strattonsneakers

fortuneA cash prize awaits those who complete the challenge, but perhaps the best part is the satisfaction you'll feel being among the elite few to solve a series of mind-bending puzzles and discover a secret world hidden in plain sight!

gmac2017 lock web

2017 adventure challenge backstory

newspaper webHere’s how this all came about:

A local Dover resident was putting up wallpaper in a very old house in town when his hand went straight through the paper-thin wall. Inside were hundreds of old newspapers in nearly perfect condition!

It was very common to use newspaper as insulation in old homes in this area, so there was nothing special about this discovery – until he began to sort them. Among the news stories he found one sheet with random writings, riddles that alluded to old masonic families, and images of long lost objects.

Staring at it for hours, he suddenly remembered the childhood tale told around these mountains about the home’s prior mysterious owner who was rumored to be so wealthy that he hid his fortunes where only the few people wise enough to find them could enjoy them. It was a silly old wives’ tale used to get children to do their homework so that they could one day Adventure out to find the missing fortune.

It wasn’t a true story.

It couldn't possibly be a true story... or is it?

Random coded messages, magnificent natural wonders, challenging riddles, historical tales and more await you as you discover and solve one of Vermont’s greatest untold Adventure tales – the Legend of Cooper Hill - encapsulating the history, culture and natural beauty of various towns around the area. Have fun out there!

 

NOTICE

THERE IS NO GUARANTEE YOU WILL BE ABLE TO SOLVE THE CHALLENGE.

IT REQUIRES A BASIC LEVEL OF MENTAL TOUGHNESS, PROBLEM SOLVING SKILLS, PHYSICAL FITNESS, AND EMOTIONAL PATIENCE. IF YOU GET LOST OR STUCK AND CANNOT SOLVE THE NEXT RIDDLE, YOU WILL HAVE TO WAIT UNTIL THE ANSWERS ARE POSTED IN SEPTEMBER TO LEARN WHAT YOU COULD NOT FIGURE OUT ON YOUR OWN.

ONCE YOU BEGIN YOU CAN RETURN AS OFTEN AS YOU LIKE TO CONTINUE FROM WHERE YOU LEFT OFF. YOU HAVE UNTIL LABOR DAY TO COMPLETE IT.

facebook buttoninstagram logobutton tripadvisor

WHEN IS THE ADVENTURE CHALLENGE? 

The 2017 Adventure Challenge season is open 7 days a week from today until Monday, September 4th.

You can register and begin the Challenge today or any day, including weekdays and weekends, until the Challenge season closes on Sept 4th. Regardless of when you begin, you have until Sept 4th to complete it.

HOW DO I REGISTER & CHECK AVAILABILITY? 

1) Buy your Adventure Getaway Package for two people here!

2) Call one of the 8 Adventure inns included in the package to book your lodging dates. When you arrive at the inn, they will tell you where to begin and pick up your clues and gear.

**The Adventure Challenge game itself has unlimited availablity every day and does not sell out. You do not need to call or make reservations with us.**

THE ADVENTURE GETAWAY PACKAGE FOR 2 PEOPLE

The Getaway Package is $399 total (plus tax) for 2 people and includes 2 nights lodging, breakfast each day, a lunch, the Adventure and more. Specifically:

  • 2 nights (weekends and/or midweeks) anytime during Adventure Season from May 26th-Sept 4th, 2017, for 2 people in a standard room at any of the Adventure Inns
  • 2 Adventure Passes
  • Breakfast for 2 each morning and a light trail lunch for 2 one day
  • Adventure kit for two that includes 2 shirts, 2 water bottles, 2 backpacks, 2 notebooks with pens
  • $10 donation to our selected charity
  • $10 donation to the grand prize cash pot
  • Kids 15 and under are free to join their parents
  • Minimum of two registered adults per package
  • Additional charges for extra people, pets and upgrades may apply at innkeeper's discretion
  • Vermont state lodging tax will be collected by the innkeeper

WHAT KINDS OF MENTAL AND PHYSICAL CHALLENGES?

Hiking mountain summits, solving mathematical codes and riddles, decoding vague old maps, finding your way through dense Vermont forest and other challenges await. At some point, you may end up lost and confused and want to give up - that's when the real challenge begins. Only about 15% of the thousands that begin the Challenge solve it each year.

WHAT KINDS OF GEAR DO I NEED TO BRING WITH ME?

  • Comfortable shoes and outdoor clothing
  • Camera
  • A car to get around the area
  • Bug spray
  • A compass (optional)
  • Any other items you think may help along the way

HOW LONG DOES IT TAKE TO COMPLETE?

The fastest time so far this year is just under 30 hours start to finish.

WHERE IN VERMONT DOES IT TAKE PLACE?

The Adventure Challenge takes place in the town of Dover, Vermont and surrounding towns.

WHAT IF WE HAVE MORE THAN 2 PEOPLE?

Each Adventure Getaway Package includes two nights lodging in one standard room for two people. Some inns may allow extra people in the room at no additional charge, you'll need to ask the innkeeper. If you need a second room, you'll need to buy a second Getaway Package.

After you have secured your rooms, buy any additional Adventure passes for the extra people. Remember, each Adventure Getaway Package includes two Adventure passes - so if you have 3 people in a room, you need to buy 1 extra Adventure pass.

WHAT IF I DON'T NEED TO STAY AT AN INN?

You are not required to purchase the Getaway Package to do the Adventure Challenge.

If you already have another place to stay in the area, you just need to purchase individual Adventure passes which are $95 each.

If you want the complete kit with a tshirt, backpack, water bottle and notebook, you can add that on as an option.

You can purchase passes only here.

CAN MY CHILDEN JOIN ME ON THE ADVENTURE?

Yes, children may join their parents on the Adventure. Due to the difficult nature of the challenges, children under 18 must have a parent with them at all times.

Children age 15 and under are free and donot require Adventure passes.

WHAT IF SOMEONE COMPLETES THE CHALLENGE BEFORE ME?

The clues and secret objects to be found are permanent and will be there for you to find no matter when you begin. This is not a first come, first serve event. No one can take them away.

2016 ADVENTURE CHALLENGE WALKTHROUGH

 

THIS IS LAST YEAR'S GAME ANSWERS AND HAS NOTHING TO DO WITH THE 2017 CHALLENGE.

IT IS SIMPLY MEANT TO GIVE YOU AN IDEA OF HOW THE GAME HAS GONE IN THE PAST.

 

1) You receive the notebook with the strange stamp on the inside cover. Using alphabet-number substitution you get that 8 is "H" and 2 is "B", which translate the stamp to "The Hub".

2) At the Hub store up the street you find the Time Capsule with all of the clues you need on the table around it. You grab one of each map and clue set and away you go!

3) You had the choice to do Stratton or Dover first, it didn't matter.

4) Daniel Webster and The Stratton Fire Tower. Following the riddle and the map, you first stop at the Daniel Webster monument on your way to the Stratton trail parking area. You discover that DW was there in 1840 - the first piece of the Stratton key! Next you hike up the Long Trail to the Stratton Fire Tower, climb its 61 steps and see the incredible view. Now you have both pieces you need for the Stratton key: DW's year of 1840 and the number of tower steps which is 61. Doing the math from the Stratton clue, this gives you a Stratton Key of 1840-61=1779. Now on to Dover!

EASTER EGG: Did you notice the two arrows on the Stratton map? One where the parking area is, pointing up the trail to the otehr arrow at the top? See all those dashes in between them that you thought simply denoated the trail? Guess how many dashes there are... yup... 61. You never had to climb the mountain (but you're probably glad you did for the view).

5) While the Stratton part was physically demanding but mentally simple, the Dover "Password Scramble" was the opposite. After reading it 2 or 3 times you figure out from the story that there are 4 Dover bartenders that each have a secret word to give you. These 4 words they give you will complete the 4 missing words at the end of the Dover riddle, leading you to the location of the Dover key. But first you have to figure out what the passwords are to give the bartenders AND figure out which bartenders you have to give them to!

6) Reading the Dover riddle (again), you figure out that you need to go to the bridge at the Wetland gap. So you drive over to Handle Rd, park there and walk the lesiruely 20 minutes into the long, winding, broken, old bridge. You figure out that the prime step you need is 107 and start counting wooden slats. You get to 107 and find.. nothing. Well, maybe it's from the other side. So you start over there, count in 107 and find... well half of you found it on the first try, half had to go back multiple times but eventually you found it! A set of inititals "BY" carved into the bridge with a line and 4 dots above it.

7) This is where the "cloudless rain" comes into play. Very gently, you pour little drops of water into the four holes and place the Eternal Map (that's what the backside of the Dover clue with all the seemingly random dashes is) over the plank. The water in the 4 bridge holes seep through the paper (this is why that was the only paper that was thin) and show you which four dashes are relevant to your next task.

8) Now that you know which four gravestones you need to find at the cemetery (the Eternal Map is a map of the cemetery), you head over to the West Dover Cemetery and get the last names of those four off the headstones: Howe, Leonard, Corse and Deane.

9) You've got 4 names, now you need 4 bartenders. This is where the backyard game at the 1846 Tavern comes in handy. You shoot some arrows or maybe throw some horseshoes and you get the clue that "Saloon, Joes, Toscanella and Dots" are the 4 restaurants you need. Now, how do you know which name to give to which bartender? That's what the worksheet on the bottom of the front of the Dover clue is for. "Alpha" with a cross and down arrow indicating to put the 4 last names from the cemetery alphabetically, and "Alpha" with a beer mug and an up arrow indicating to put the 4 names of the restaurants alphabetically.

10) You go to the 4 bartenders, give them each their passwords and they in return each give you the words "District One School House". This is where the rule that GOOGLE CAN BE WRONG becomes super important. If you googled it, you got the District One School House in Somerset, which is a totally different town and about a 45 minute drive. If you followed only the maps that we gave you, then you found the District One School House in East Dover, about a 10 minute drive.

11) You drive to the schoolhouse, get the year 1790 off the front and you're done! You head back to The Hub with the "Expert Key" of 1790-1779=10. Congratulations! You did it! You sign the book to get entered in the Easy level cash prize, breathe a sigh of relief and enjoy a fleeting moment of accomplishment. Then you get the Expert clue...

12) That's it? Just 1 two-sided sheet in hard to read cursive? No map? Nothing? Oh great.

13) This Expert Clue was built to trap you into taking a long hike into the woods where you find nothing. That's what the "Many will think they are on the right trail to discovery..." part was all about. That was a warning to you that this isn't as simple as you think it is.

14) The most difficult part of the 2016 Challenge was figuring out what the title and first two paragraphs of the Expert Clue meant. Here are the key phrases that were trying to shout out to you:

"His Home BASE TOO"

"logic puzzles"

"Old numbers versus new numbers"

"...to learn who was born nearBY, NEARY..." (the word BINARY)

"On" and "Off" are capitalized.

So what do all these clues mean? It means that the Expert Key of "10" is in fact written in binary. So it's not "10", it's 2. In binary counting, 10=2 and 11=3.

15) With the Expert Key being 2, the equation in the middle of the page becomes easy. 17-2=15, 15-2=13, and so on. Translate those numbers to letters and you get "Omega --> Alpha".

16) This tells you to use the alphabet backwards on the next line of numbers which gives you "Wilmington". So you head down there and get the number of children from Molly Stark's statue. She had 11 kids. This completes the fraction of Expert Key/Number of Children, which is 10/11. But remember, we're in binary so it's not 10/11, it's 2/3.

17) With the right fraction, you can head down the Hoot Toot and Whistle trail 2/3 of the way, or drive down to the dam and go up a 1/3. Either way, you end up at side trail about an hour walk up from the dam that suddenly has a long rock wall along the north side. You follow it to the stone house where there are 6 main stone pillars in the center.

18) You head back to the Hub, tell them their were 6 and they told you, "yes but actually whent the game master made the game he/she missed one and so for the purposes of the game, the phase 1 key is 5". Hey, no one's perfect.

19) Phase two of the Expert level was actually really simple. You take the phase one key of 5, which in binary is 101, and literally write it across the top of the number matrix. You multiply each column by either 1 or 0, which cancels out the middle column, leaving you with 10 numbers to turn into letters. You unscramble them to "Whitingham" and head down to Brigham Young's birthplace (remember the BY initials from the bridge?)

20) You snap a photo in front of his birthplace on Stimpson Hill, then head back to the Hub and...

21) Congratulations you're done!

EASTER EGG: The 2016 sweeping "V" logo was actually a map. If you lay it over a real-life map of Southern Vermont, the top of the V is Stratton, the bottom of the dip is the Little Red School House, the top of the other side is the stone house and the final point of it is Brigham Young's birthplace. Fun, right?!